Music
Welcome! Here you’ll find music I’ve composed and produced for game projects, entirely created by me on a virtual keyboard in Logic Pro, no pre-made samples involved. Each track is designed to set a scene, tell a story, or just sound really cool. I enjoy experimenting with mood, atmosphere, and instrumentation to support gameplay and storytelling.
(Bonus points if you can guess which track I made while eating pizza.)
Mango Menace 64 (Nintendo 64-inspired game)
Island Theme
This track is meant to capture the excitement of crash-landing on a mysterious island full of mutant fruit enemies. It gives an upbeat tropical beach vibe. Listen closely, you might almost feel the mangoes plotting your demise.
Purpose: Background music for the beach / first arrival on the island
Mood / Style: Tropical, playful, and adventurous — sets the tone for exploration and fun
Instruments / Production: Marimba, drums, and a mix of other tropical sounds. Logic Pro.
Bunker Theme
This track is designed to give players a sense of suspense and mystery as they navigate the bunker. The track is designed to make you question your life choices as you wander through the bunker… or at least make the mutant fruit seem a little scarier than they really are.
Purpose: Music for the bunker section of the game
Mood / Style: Eerie and unusual, building tension as the player explores
Instruments / Production: Created using Logic Pro with a mix of synthesised and sampled instruments
Boss Theme
This track is designed to ramp up tension and excitement, supporting the climactic final battle of a boss. The track ramps up tension for the climactic final battle, get ready for a mango-induced adrenaline rush.
Purpose: Boss fight music for the final showdown with Mango Menace
Mood / Style: Dramatic and escalating, starting calm and growing intense
Instruments / Production: Piano and tropical-style drumbeat, later joined by guitar, cello, and choir (keyboard). Created on Logic Pro.
Untitled Point & Click Detective Game
Murder
This track was designed to evoke shock and sadness, emphasising the dramatic reveal of a murder scene in the game and maybe make you question your choice of detective career if you were foolish enough to flip the light switch.
Purpose: Plays when the light switch reveals the murder scene
Mood / Style: Sad, dramatic, and tense with a stormy atmosphere
Instruments / Production: Piano and cello. Created on Logic Pro.