
Corridors of Chaos was my first game created in GameMaker as part of a university assignment.
My Role – 2D Artist (Team of 3)
I designed and developed the character “Wisp,” including concept art and final character designs, a cute ghost who roams a hotel scaring guests (sometimes more adorable than terrifying).



I also created pixel art sprite sheets for characters using template references and adapting them to fit the project’s style.









I produced a wide range of hotel-themed assets, including furniture and props such as pianos, plants, sofas, beds, a concierge desk (with concierge), and a grandfather clock.


